3e SRD:Half-Dragon

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Half-Dragon

"Half-dragon" is a template that can be added to any corporeal creature (referred to hereafter as the "base creature"). The creature’s type becomes "dragon." It uses all the base creature’s statistics and special abilities except as noted here.

Hit Dice: Increase by one die type, to a maximum of d12.

Speed: Half-dragons of Large or larger size have wings and can fly at their normal speed (average maneuverability). Smaller specimens have wings only if the base creature does.

AC: Natural armor improves by +4.

Damage: Half-dragons have bite and claw attacks. If the base creature does not have these attack forms, use the damage values in the table below. Otherwise, use the values below or the base creature’s damage, whichever is greater.

SizeBite DamageClaw Damage
Fine1
Diminutive1d21
Tiny1d31d2
Small1d41d3
Medium-size1d61d4
Large1d81d6
Huge2d62d8
Gargantuan2d82d6
Colossal4d62d8

Special Attacks: A half-dragon retains all the special attacks of the base creature and also gains a breath weapon based on the dragon variety, usable only once per day. Use all rules for dragon breath (see the Dragon entry) except as specified in the table below.

Dragon VarietyBreath WeaponDamage(DC)
BlackLine* of acid6d4(17)
BlueLine of lightning6d8(18)
GreenCone** of gas6d6(17)
RedCone of fire6d10(19)
WhiteCone of cold3d6(16)
BrassLine of fire3d6(17)
BronzeLine of lightning6d6(18)
CopperLine of acid6d4(17)
GoldCone of fire6d10(20)
SilverCone of cold6d8(18)
*A line is always 5 ft. high, 5 ft. wide, and 60 ft. long.
**A cone is always 30 ft. long.

Special Qualities: A half-dragon has all the special qualities of the base creature, plus low-light vision and darkvision with a range of 60 feet. Half-dragons are immune to sleep and paralysis effects, and have additional immunities based on their dragon variety.

Dragon VarietyImmunity
BlackAcid
BlueElectricity
GreenAcid
RedFire
WhiteCold
BrassFire
BronzeElectricity
CopperAcid
GoldFire
SilverCold

Base Saves: Same as the base creature

Abilities: Increase from the base creature as follows: Str +8, Dex +0, Con +2, Int +2, Wis +0, Cha +2.

Skills: A half-dragon has 6 skill points, plus its Intelligence modifier, per Hit Die. Treat skills from the base creature’s list as class skills and other skills as cross-class. If the creature has a class, it gains skills for class levels normally.

Feats: Half-dragons have one feat for every four levels or the base creature’s total of feats, whichever is greater. Half-dragons have access to, and usually favor, the dragon feats.

Climate/Terrain: Same as either the base creature or the dragon variety

Organization: Same as the base creature

Challenge Rating: Same as the base creature + 2

Treasure: Same as the base creature

Alignment: Same as the dragon variety

Advancement: Same as the base creature



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