3e SRD:Giant Beetle, Fire
Fire Giant Beetle
Size/Type: | Small Vermin |
---|---|
Hit Dice: | 1d8 (4 hp) |
Initiative: | +0 |
Speed: | 30 ft. |
AC: | 16 (+1 size, +5 natural) |
Attacks: | Bite 2d4 |
Damage: | Bite +1 melee |
Face/Reach: | 5 ft. by 5 ft./5 ft. |
Special Attacks: | |
Special Qualities: | Vermin |
Saves: | Fort +2, Ref +0, Will +0 |
Abilities: | Str 10, Dex 11, Con 11, Int —, Wis 10, Cha 7 |
Skills: | Climb +4, Listen +3, Spot +3 |
Feats: | |
Climate/Terrain: | Temperate and warm land and underground |
Organization: | Cluster (2-5) or swarm (6-11) |
Challenge Rating: | 1/3 |
Treasure: | None |
Alignment: | Always neutral |
Advancement: | 2-3 HD (Small) |
They have two glands, one above each eye, that produce a red glow. The glands’ luminosity persists for 1d6 days after removal from the beetle, illuminating a roughly circular area with a 10-foot radius
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gollark: Whilst many are exempt - for ratio reasons - I assume the number is over 100, at least.
gollark: I breed all of them to the AP as frequently as I can be bothered.
gollark: I've always wondered what the several hundred people with one of my dragons' children think of the parents' names.
gollark: Hātchlīngs = gōōd.
gollark: Ī dō tōō.
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