3e SRD:Giant Beetle, Fire

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Fire Giant Beetle

Size/Type: Small Vermin
Hit Dice: 1d8 (4 hp)
Initiative: +0
Speed: 30 ft.
AC: 16 (+1 size, +5 natural)
Attacks: Bite 2d4
Damage: Bite +1 melee
Face/Reach: 5 ft. by 5 ft./5 ft.
Special Attacks:
Special Qualities: Vermin
Saves: Fort +2, Ref +0, Will +0
Abilities: Str 10, Dex 11, Con 11, Int , Wis 10, Cha 7
Skills: Climb +4, Listen +3, Spot +3
Feats:
Climate/Terrain: Temperate and warm land and underground
Organization: Cluster (2-5) or swarm (6-11)
Challenge Rating: 1/3
Treasure: None
Alignment: Always neutral
Advancement: 2-3 HD (Small)

They have two glands, one above each eye, that produce a red glow. The glands’ luminosity persists for 1d6 days after removal from the beetle, illuminating a roughly circular area with a 10-foot radius



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