3e SRD:Giant Ant, Worker
Worker Giant Ant
Size/Type: | Medium Vermin |
---|---|
Hit Dice: | 2d8 (9 hp) |
Initiative: | +0 |
Speed: | 50 ft.; climb 20 ft. |
AC: | 17 (+7 natural) |
Attacks: | Bite 1d6 |
Damage: | Bite +1 melee |
Face/Reach: | 5 ft. by 5 ft./5 ft. |
Special Attacks: | Improved grab |
Special Qualities: | Vermin |
Saves: | Fort +3, Ref +0, Will +0 |
Abilities: | Str 10, Dex 10, Con 10, Int —, Wis 11, Cha 9 |
Skills: | Climb +8, Listen +5, Spot +5 |
Feats: | |
Climate/Terrain: | Temperate and warm desert, forest, hills, plains and underground |
Organization: | Gang (2-6), or crew (6-11 plus 1 giant ant soldier) |
Challenge Rating: | 1 |
Treasure: | None |
Alignment: | Always neutral |
Advancement: | 3-4 HD (Medium); 5-6 HD (Large) |
Improved Grab (Ex): To use this ability, the giant ant must hit with its bite attack. A giant ant soldier that gets a hold can sting.
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gollark: Or any of it whatsoever perfectly.
gollark: Ever heard of the fact that they don't reflect the entire electromagnetic spectrum?
gollark: Too bad, orbital caring lasers *are* engaged.
gollark: You could use that, I think, but it is the wrong explanation.
gollark: In the background is a "crab".
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