3e SRD:Giant Ant, Worker

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Worker Giant Ant

Size/Type: Medium Vermin
Hit Dice: 2d8 (9 hp)
Initiative: +0
Speed: 50 ft.; climb 20 ft.
AC: 17 (+7 natural)
Attacks: Bite 1d6
Damage: Bite +1 melee
Face/Reach: 5 ft. by 5 ft./5 ft.
Special Attacks: Improved grab
Special Qualities: Vermin
Saves: Fort +3, Ref +0, Will +0
Abilities: Str 10, Dex 10, Con 10, Int , Wis 11, Cha 9
Skills: Climb +8, Listen +5, Spot +5
Feats:
Climate/Terrain: Temperate and warm desert, forest, hills, plains and underground
Organization: Gang (2-6), or crew (6-11 plus 1 giant ant soldier)
Challenge Rating: 1
Treasure: None
Alignment: Always neutral
Advancement: 3-4 HD (Medium); 5-6 HD (Large)

Improved Grab (Ex): To use this ability, the giant ant must hit with its bite attack. A giant ant soldier that gets a hold can sting.



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gollark: Or any of it whatsoever perfectly.
gollark: Ever heard of the fact that they don't reflect the entire electromagnetic spectrum?
gollark: Too bad, orbital caring lasers *are* engaged.
gollark: You could use that, I think, but it is the wrong explanation.
gollark: In the background is a "crab".
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