3e SRD:Giant Ant, Queen
Soldier Giant Ant
Size/Type: | Large Vermin |
---|---|
Hit Dice: | 4d8+4 (22 hp) |
Initiative: | -1 (Dex) |
Speed: | 40 ft. |
AC: | 17 (-1 size, -1 Dex, +9 natural) |
Attacks: | Bite 2d6+4 |
Damage: | Bite +5 melee |
Face/Reach: | 5 ft. by 10 ft./5 ft. |
Special Attacks: | Improved grab |
Special Qualities: | Vermin |
Saves: | Fort +5, Ref +0, Will +2 |
Abilities: | Str 16, Dex 9, Con 13, Int —, Wis 13, Cha 11 |
Skills: | Listen +7, Spot +7 |
Feats: | |
Climate/Terrain: | Temperate and warm desert, forest, hills, plains and underground |
Organization: | Hive (1 plus 10-100 workers and 5-20 soldiers) |
Challenge Rating: | 2 |
Treasure: | 1/10 coins; 50% goods; 50% items |
Alignment: | Always neutral |
Advancement: | 5-6 HD (Large); 7-8 HD (Huge) |
Improved Grab (Ex): To use this ability, the giant ant must hit with its bite attack. A giant ant soldier that gets a hold can sting.
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gollark: You can have multiple remotes by the way.
gollark: It's entirely possible to automate them, I just didn't.
gollark: (also energy shielding; on an old game with heavpoot we had combat spidertrons with personal laser defense and shields)
gollark: Thus, roboports.
gollark: They have an equipment grid.
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