3e SRD:Giant, Frost
Frost Giant
Size/Type: | Large Giant (Cold) |
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Hit Dice: | 14d8+70 (133 hp) |
Initiative: | -1 (Dex) |
Speed: | 40 ft. (hide armor); base 40 ft. |
AC: | 21 (-1 size, -1 Dex, +9 natural, +4 chain shirt) |
Attacks: | Huge greataxe +18/+13 melee; or rock +9/+4 ranged |
Damage: | Huge greataxe 2d8+13; or rock 2d6+9 |
Face/Reach: | 5 ft. by 5 ft./10 ft. |
Special Attacks: | Rock throwing |
Special Qualities: | Rock catching, cold subtype |
Saves: | Fort +14, Ref +3, Will +4 |
Abilities: | Str 29, Dex 9, Con 21, Int 10, Wis 10, Cha 11 |
Skills: | Climb +13, Jump +13, Spot +6 |
Feats: | Cleave, Great Cleave, Power Attack, Sunder |
Climate/Terrain: | Any cold land and underground |
Organization: | Solitary, gang (2-5), band (6-9 plus 35% noncombatants plus 1 adept or cleric of 1st or 2nd level), hunting/raiding party (6-9 plus 35% noncombatants plus 1 adept or sorcerer of 3rd-5th level plus 2-4 winter wolves and 2-3 ogres), or tribe (21-30 plus 1 adept, cleric or sorcerer of 6th or 7th level plus 12-30 winter wolves, 12-22 ogres, and 1-2 young white dragons) |
Challenge Rating: | 9 |
Treasure: | Standard |
Alignment: | Often chaotic evil |
Advancement: | By character class |
All giants speak Giant. Those with Intelligence scores of at least 10 also speak Common.
Combat
Rock Throwing (Ex): Adult giants are accomplished rock throwers and receive a +1 racial bonus to attack rolls when throwing rocks. A giant of at least Large size can hurl rocks weighing 40 to 50 pounds each (Small objects) up to 5 range increments. The size of the range increment varies with the giant’s variety. A Huge giant can hurl rocks of 60 to 80 pounds (Medium-size objects).
Rock Catching (Ex): A giant of at least Large size can catch Small, Medium-size, or Large rocks (or projectiles of similar shape). Once per round, a giant that would normally be hit by a rock can make a Reflex save to catch it as a free action. The DC is 15 for a Small rock, 20 for a Medium-size one, and 25 for a Large one. (If the projectile has a magical bonus to attack, the DC increases by that amount.) The giant must be ready for and aware of the attack.
Cold Subtype (Ex): Cold immunity; double damage from fire except on a successful save.
Frost Giant Characters
Clerics have access to any two of the following domains: Chaos, Destruction, Evil, and War (most choose Destruction or War).
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