3e SRD:Gem of Brightness

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Gem of Brightness

Upon utterance of a command word, this crystal emits bright light of one of three sorts. One command word causes the gem to shed a pale light in a cone 10 feet long. This use of the gem does not expend any charges. Another command word causes the gem of brightness to send out a very bright ray 1 foot in diameter and 50 feet long. This strikes as a ranged touch attack, and any creature struck by this beam is blinded for 1d4 rounds unless it succeeds at a Reflex save (DC 14). This use of the gem expends 1 charge. The third command word causes the gem to flare in a blinding flash of light in a cone 30 feet long Although this glare lasts but a moment, all creatures within its area must make a Reflex save (DC 14) or be blinded for 1d4 rounds and thereafter suffer a penalty of -1 to attack rolls, Spot checks, and Search checks due to permanent eye damage. This use expends 5 charges. Eye damage can be cured by a remove blindness or a heal spell. A newly created gem of brightness has 50 charges. When all its charges are expended, the gem becomes nonmagical.

Caster Level: 6; Prerequisites: Craft Wondrous Item, daylight, blindness/deafness; Market Price: 15,200 gp



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gollark: Will anyone *notice* if computing their autocrafting job takes a few hours?
gollark: So that doesn't actually help at all with the more significant problem of dealing with the fact that this makes there be a lot of different crafting paths to try!
gollark: They're stored in a `Vec<Item>`.
gollark: That's pretty much something I already did!!!!!!!!!!!!
gollark: And that doesn't help with the issue of "how to actually figure out what items are basically the same".
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