3e SRD:Gargoyle
Gargoyle
Size/Type: | Medium Magical Beast (Earth) |
---|---|
Hit Dice: | 4d10+16 (38 hp) |
Initiative: | +2 (Dex) |
Speed: | 45 ft., fly 75 ft. (average) |
AC: | 16 (+2 Dex, +4 natural) |
Attacks: | 2 claws +6 melee, bite +4 melee, gore +4 melee |
Damage: | Claw 1d4, bite 1d6, gore 1d6 |
Face/Reach: | 5 ft. by 5 ft./5 ft. |
Special Attacks: | |
Special Qualities: | Damage reduction 15/+1, freeze |
Saves: | Fort +8, Ref +6, Will +1 |
Abilities: | Str 11, Dex 14, Con 18, Int 6, Wis 11, Cha 7 |
Skills: | Hide +9*, Listen +4, Spot +4 |
Feats: | Multiattack, Weapon Finesse (claw, bite, gore) |
Climate/Terrain: | Any land, aquatic, and underground |
Organization: | Solitary, pair, or wing (5-16) |
Challenge Rating: | 4 |
Treasure: | Standard |
Alignment: | Always chaotic evil |
Advancement: | 5-6 HD (Medium-size); 7-12 HD (Large) |
Gargoyles speak Common and Terran.
Combat
Gargoyles either remain still, then suddenly attack, or dive onto their prey.
Freeze (Ex): A gargoyle can hold itself so still it appears to be a statue. An observer must succeed at a Spot check (DC 20) to notice the gargoyle is really alive.
Skills: Gargoyles receive a +8 racial bonus to Hide checks when concealed against a background of worked stone.
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