3e SRD:Fungus, Shrieker
Shrieker Fungus
Size/Type: | Medium Plant |
---|---|
Hit Dice: | 2d8+2 (11 hp) |
Initiative: | -5 |
Speed: | 0 ft. |
AC: | 13 (+3 natural) |
Attacks: | |
Damage: | |
Face/Reach: | 5 ft. by 5 ft./0 ft. |
Special Attacks: | Shriek |
Special Qualities: | Plant |
Saves: | Fort +4, Ref —, Will -4 |
Abilities: | Str —, Dex —, Con 13, Int 1, Wis 2, Cha 1 |
Skills: | |
Feats: | |
Climate/Terrain: | Any underground |
Organization: | Solitary or patch (3-5) |
Challenge Rating: | 1 |
Treasure: | None |
Alignment: | Always neutral |
Advancement: | 3 HD (Medium-size) |
Combat
Plant: Immune to mind-influencing effects, poison, sleep, paralysis, stunning, and polymorphing. Not subject to critical hits.
Shriek (Ex): Movement or a light source within 10 feet of a shrieker causes the fungus to emit a piercing sound that lasts for 1d3 rounds. The sound attracts nearby creatures that are disposed to investigate it. Some creatures that live near shriekers learn that the fungus’s noise means there is food nearby.
Back to Main Page → 3e Open Game Content → System Reference Document → Creatures
gollark: IRC is basically *the* chat protocol of, er, last millenium.
gollark: Really‽
gollark: Have you heard of IRC before?
gollark: Which has another bridge bot connecting to Heavserver #apionet which has an IRC/Discord bridge.
gollark: We're connected to Heavserver #omega-quarantine now.
This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.