3e SRD:Formian, Myrmarch

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Myrmarch Formian

Size/Type: Large Outsider (Lawful)
Hit Dice: 12d8+48 (102 hp)
Initiative: +8 (+4 Dex, +4 Improved Initiative)
Speed: 40 ft.
AC: 28 (-1 size, +4 Dex, +15 natural)
Attacks: Sting +15 melee, bite +13 melee; or javelin +15/+10 ranged
Damage: Sting 2d4+4, bite 2d6+2; or javelin 1d6+4 and poison
Face/Reach: 5 ft. by 10 ft./5 ft.
Special Attacks: Hive mind, poison, spell-like abilities
Special Qualities: Immunities, resistances, fast healing 2, SR 25
Saves: Fort +12, Ref +12, Will +11
Abilities: Str 19, Dex 18, Con 18, Int 16, Wis 16, Cha 17
Skills: Climb +18, Craft (any one) +9, Diplomacy +15, Hide +15, Knowledge (any one) +16, Listen +18, Move Silently +19, Search +17, Sense Motive +18, Spot +18
Feats: Dodge, Improved Initiative, Mobility, Multiattack
Climate/Terrain: Any land and underground
Organization: Solitary, team (2-4), or platoon (1 plus 7-18 workers and 6-11 warriors)
Challenge Rating: 10
Treasure: Standard
Alignment: Always lawful neutral
Advancement: 13-18 HD (Large), 19-24 HD (Huge)

Myrmarchs speak Formian and Common.

Combat

Hive Mind (Ex): All formians within 50 miles of their queen are in constant communication. If one is aware of a particular danger, they all are. If one in a group is not flat-footed, none of them are. No formian in a group is considered flanked unless all of them are.

Immunities (Ex): Formians have poison, petrification, and cold immunity.

Resistances (Ex): All formians have fire, electricity, and sonic resistance 20.

Poison (Ex): Sting, Fortitude save (DC 20); initial and secondary damage 2d6 temporary Dexterity.

Spell-Like Abilities: At will- charm monster, clairaudience/clairvoyance, detect chaos, detect thoughts, magic circle against chaos, and teleport without error; 1/day- dictum and order’s wrath. These abilities are as the spells cast by a 12th-level sorcerer (save DC 13 + spell level).



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gollark: Is anything below `ghc` in the stack implementation details to you?
gollark: The machine code for them is excessively complex too, now, but I suppose you mostly write Haskell and whatnot which is then compiled to that.
gollark: They have ridiculously complex manufacturing processes because the transistors are on the scale of a few hundred atoms, it's crazy.
gollark: Also, with your processor comment, you are kind of underselling the complexity involved. It's not separate transistors, they're all just made on large bits of silicon together and wired up. Billions of them per processor.
gollark: In the case of games, which are basically just *information*, though, you can both use it because it can be copied (assuming no DRM meddling).
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