3e SRD:Fire Elemental, Huge
Huge Fire Elemental
Size/Type: | Huge Elemental (Fire) |
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Hit Dice: | 16d8+64 (136 hp) |
Initiative: | +11 (+7 Dex, +4 Improved Initiative) |
Speed: | 50 ft. |
AC: | 19 (-2 size, +7 Dex, +4 natural) |
Attacks: | Slam +17/+12/+7 melee |
Damage: | Slam 2d8+6 and 2d8 fire |
Face/Reach: | 10 ft. by 10 ft./15 ft. |
Special Attacks: | Burn |
Special Qualities: | Elemental, damage reduction 10/+2, fire subtype |
Saves: | Fort +9, Ref +17, Will +5 |
Abilities: | Str 18, Dex 25, Con 18, Int 6, Wis 11, Cha 11 |
Skills: | Listen +14, Spot +14 |
Feats: | Dodge, Improved Initiative, Mobility, Weapon Finesse (slam) |
Climate/Terrain: | Any land and underground |
Organization: | Solitary |
Challenge Rating: | 7 |
Treasure: | None |
Alignment: | Usually neutral |
Advancement: | 17-20 HD (Huge) |
Fire elementals speak Ignan, though they rarely choose to do so. When one does, its voice sounds like the crackle and hiss of a great fire.
Combat
Elemental: Immune to poison, sleep, paralysis, and stunning. Not subject to critical hits.
—––—— Fire Elemental Elemental Size ——––— | |||
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Elemental | Height | Weight | Burn Save DC |
Huge | 32 ft. | 8 lbs. | 22 |
Burn (Ex): Those hit by a fire elemental‘s slam attack must succeed at a Reflex save or catch fire. The flame burns for 1d4 rounds. The save DC varies with the elemental’s size. A burning creature can take a move-equivalent action to put out the flame.
Creatures hitting a fire elemental with natural weapons or unarmed attacks take fire damage as though hit by the elemental’s attack, and also catch fire unless they succeed at a Reflex save.
Fire Subtype (Ex): Fire immunity, double damage from cold except on a successful save.
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