3e SRD:Etherealness (Armor Enhancement)

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Etherealness

On command, this enchantment allows the wearer of the armor to become ethereal once per day. The character can remain ethereal for as long as desired, but once the character returns to normal, he or she cannot become ethereal again that day.

Caster Level: 15; Prerequisites: Craft Magic Arms and Armor, ethereal jaunt; Market Price: +5 bonus.



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gollark: So what *does* have souls? Plants? Fungi? Sufficiently complex computer programs?
gollark: Actually, do bacteria have souls? Can they be paid in those?
gollark: Interesting.
gollark: Where do you get souls from then? eBay?
gollark: Perhaps they can be given synthetic souls somehow.
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