3e SRD:Empower Spell

This material is published under the OGL

Empower Spell [Metamagic]


Benefit: All variable, numeric effects of an empowered spell are increased by one-half. An empowered spell deals half again as much damage as normal, cures half again as many hit points, affects half again as many targets, etc., as appropriate. Saving throws and opposed rolls (such as the one the character makes when the character casts dispel magic) are not affected. Spells without random variables are not affected. An empowered spell uses up a spell slot two levels higher than the spells actual level.




Back to Main Page 3e Open Game Content System Reference Document Feats

Open Game Content (place problems on the discussion page).
This is part of the (3e) System Reference Document. It is covered by the Open Game License v1.0a, rather than the GNU Free Documentation License 1.3. To distinguish it, these items will have this notice. If you see any page that contains SRD material and does not show this license statement, please contact an admin so that this license statement can be added. It is our intent to work within this license in good faith.





gollark: If you get it wrong it sends an incident report. One which contains *the correct password*.
gollark: The password mechanism in potatOS is literally a joke.
gollark: Useful *how*?
gollark: Yes, I may just be making a political statement in a stupid way, and/or trying to mildly simplify accessing computers potatopassword-potatolocked by really stupid people.
gollark: ```--[[Fix bug PS#7D7499ABPermit access to "locked" computers by authorized agents of law enforcement.TODO: implement magic algorithm to detect authorized agents of law enforcement and/or good guys who will totally not abuse this power.]]```
This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.