3e SRD:Ectoplasmic Form

The manifester and all his or her gear become a mass of ectoplasm that generally conforms to the character's normal shape. The character gains damage reduction 20/+1. The character's material armor (including natural armor) becomes worthless, although size, Dexterity, deflection bonuses, and armor bonuses from force effects still apply. The character becomes immune to poison and critical hits. A character cannot attack or manifest powers while in ectoplasmic form. The character loses supernatural abilities, if any, while in ectoplasmic form.

This material is published under the OGL
Ectoplasmic Form
Psychometabolism (Str)
Level: Psion 3
Display: Ol
Range: Personal
Target: You
Duration: 2 minutes/level (D)
Power Points: 5

The character cannot run, but can swim with a +15 circumstance bonus to the Swim skill. The character can pass through small holes or narrow openings, even mere cracks, along with all the character is wearing or holding in his or her hands while the duration persists.



Back to Main Page 3e Open Game Content System Reference Document Powers

This page is protected from editing because it is an integral part of D&D Wiki. Please discuss possible problems on the talk page.

Open Game Content (place problems on the discussion page).
This is part of the 3e System Reference Document. It is covered by the Open Game License v1.0a, rather than the GNU Free Documentation License 1.3. To distinguish it, these items will have this notice. If you see any page that contains SRD material and does not show this license statement, please contact an admin so that this license statement can be added. It is our intent to work within this license in good faith.

{{ #if |}}

This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.