3e SRD:Donkey

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Donkey

Size/Type: Medium Animal
Hit Dice: 2d8+2 (11 hp)
Initiative: +1 (Dex)
Speed: 30 ft.
AC: 13 (+1 Dex, +2 natural)
Attacks: Bite +1 melee
Damage: Bite 1d2
Face/Reach: 5 ft. by 5 ft./5 ft.
Special Attacks:
Special Qualities: Scent
Saves: Fort +4, Ref +4, Will +0
Abilities: Str 10, Dex 13, Con 12, Int 1, Wis 11, Cha 4
Skills: Balance +3, Listen +5, Spot +5
Feats:
Climate/Terrain: Temperate and warm desert, hill, plains, and mountains
Organization: Solitary
Challenge Rating: 1/6
Treasure: None
Alignment: Always neutral
Advancement:

The best pack animal around, a donkey or mule is stolid in the face of danger, hardy, sure-footed, and capable of carrying heavy loads over vast distances. Unlike horses, they're willing (though not eager) to enter dungeons and other strange or threatening places.

Combat

Carrying Capacity: A light load for a donkey is up to 50 pounds; a medium load, 51-100 pounds; a heavy load, 101-150 pounds. A donkey can drag 750 pounds.

Skills: Donkeys receive a +2 racial bonus to Balance.



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