3e SRD:Donkey
Donkey
Size/Type: | Medium Animal |
---|---|
Hit Dice: | 2d8+2 (11 hp) |
Initiative: | +1 (Dex) |
Speed: | 30 ft. |
AC: | 13 (+1 Dex, +2 natural) |
Attacks: | Bite +1 melee |
Damage: | Bite 1d2 |
Face/Reach: | 5 ft. by 5 ft./5 ft. |
Special Attacks: | |
Special Qualities: | Scent |
Saves: | Fort +4, Ref +4, Will +0 |
Abilities: | Str 10, Dex 13, Con 12, Int 1, Wis 11, Cha 4 |
Skills: | Balance +3, Listen +5, Spot +5 |
Feats: | |
Climate/Terrain: | Temperate and warm desert, hill, plains, and mountains |
Organization: | Solitary |
Challenge Rating: | 1/6 |
Treasure: | None |
Alignment: | Always neutral |
Advancement: |
The best pack animal around, a donkey or mule is stolid in the face of danger, hardy, sure-footed, and capable of carrying heavy loads over vast distances. Unlike horses, they're willing (though not eager) to enter dungeons and other strange or threatening places.
Combat
Carrying Capacity: A light load for a donkey is up to 50 pounds; a medium load, 51-100 pounds; a heavy load, 101-150 pounds. A donkey can drag 750 pounds.
Skills: Donkeys receive a +2 racial bonus to Balance.
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