3e SRD:Wolverine, Dire
Dire Wolverine
Size/Type: | Large Animal |
---|---|
Hit Dice: | 5d8+20 (42 hp) |
Initiative: | +3 (Dex) |
Speed: | 30 ft., climb 10 ft. |
AC: | 16 (-1 size, +3 Dex, +4 natural) |
Attacks: | 2 claws +8 melee, bite +3 melee |
Damage: | Claw 1d6+6, bite 1d8+3 |
Face/Reach: | 5 ft. by 10 ft./5 ft. |
Special Attacks: | Rage |
Special Qualities: | Scent |
Saves: | Fort +8, Ref +7, Will +5 |
Abilities: | Str 22, Dex 17, Con 19, Int 2, Wis 12, Cha 10 |
Skills: | Climb +14, Listen +9, Spot +8 |
Feats: | |
Climate/Terrain: | Temperate forest, hill, plains, and underground |
Organization: | Solitary or pair |
Challenge Rating: | 4 |
Treasure: | None |
Alignment: | Always neutral |
Advancement: | 6-15 HD (Large) |
Combat
Rage (Ex): A dire wolverine that takes damage in combat flies into a berserk rage on its next turn, clawing and biting madly until either it or its opponent is dead. An enraged dire wolverine gains +4 Strength, +4 Constitution, and -2 AC. The creature cannot end its rage voluntarily.
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gollark: Because alcohol is easier to make (I think) and more ingrained in our culture.
gollark: ... no.
gollark: That may be a bit of a stretch.
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