3e SRD:Flail, Dire

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Dire Flail
Exotic Large Melee
Critical: ×2
Range Increment:
Type: (B)
CostDamageWeight
90 gp1d8/1d820 lb.

Description

A dire flail is a double weapon. A creature using a double weapon in one hand, such as an ogre using a dire flail, can't use it as a double weapon.

With a dire flail, add a +2 bonus on the opposed attack roll when attempting to disarm an enemy (including the opposed attack roll to avoid being disarmed if the character fails to disarm the enemy).

Use this weapon to make trip attacks. If a character is tripped during his or her own trip attempt, the dire flail can be dropped to avoid being tripped.


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gollark: > Something, such as a thought or conception, that is the product of mental activity.> An opinion, conviction, or principle.> A plan, purpose, or goal.This is a fairly okay definition I suppose.
gollark: Utility probably reduces to the moral system again, ideas are... also hard to define, hmmmm.
gollark: They're "real" in that some bits of people's brains hold these preferences, and they do things about them.
gollark: Obviously, we hack the laws of physics and impose our own more ethical ones.
gollark: Strongly held preferences, I'd say.
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