3e SRD:Digester

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Digester

Size/Type: Medium Magical Beast
Hit Dice: 8d10+24 (68 hp)
Initiative: +6 (+2 Dex, +4 Improved Initiative)
Speed: 60 ft.
AC: 17 (+2 Dex, +5 natural)
Attacks: Rake +11 melee
Damage: Rake 1d8+4
Face/Reach: 5 ft. by 5 ft./5 ft.
Special Attacks: Acid spray
Special Qualities: Scent, acid immunity
Saves: Fort +9, Ref +8, Will +3
Abilities: Str 17, Dex 15, Con 17, Int 2, Wis 12, Cha 10
Skills: Hide +11, Listen +6, Jump +7, Spot +6
Feats: Alertness, Improved Initiative
Climate/Terrain: Temperate and warm land and underground
Organization: Solitary or pack (3-6)
Challenge Rating: 6
Treasure: None
Alignment: Always neutral
Advancement: 9-12 HD (Medium-size); 13-24 HD (Large)


Combat

When hunting, it looks about for a likely target, then charges forth and delivers a gout of acid. If the initial attack is insufficient to kill the prey, the digester attacks with its hind feet until it can spray acid again.

Acid Spray (Ex): A digester can spray acid in a cone 20 feet long, dealing 4d8 points of damage to everything in the area. Once a digester uses this ability, it can't use it again until 1d4 rounds later. The creature can also produce a concentrated stream of acid that deals 8d8 points of damage to a single target within 5 feet. In either case, a successful Reflex save (DC 17) halves the damage.

Skills: The digester's coloration gives it a +4 racial bonus to Hide checks. It also has a +4 racial bonus to Jump checks.



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gollark: /home
gollark: I tested that on lemmmy repeatedly.
gollark: Yes, I know.
gollark: I guess that's probably doable with regular player privileges and /home.
gollark: If lemmmy can teleport stupidly fast, I demand the same ability, since you make it sound like it's being used for actual gameplay.
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