3e SRD:Detect Poison (Power)

The manifester determines whether a creature, object, or area has been poisoned or is poisonous. The manifester can determine the exact type of poison with a successful Wisdom check (DC 20). A character with the Alchemy skill may additionally try an Alchemy check at DC 20.

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Detect Poison
Clairsentience (Wis)
Level: Psion 0
Display: Ol
Range: Close (25 ft. + 5 ft./2 levels)
Target: One creature, one object, or a 5-foot cube
Duration: Instantaneous
Saving Throw: None
Power Points: 1

Note: The power can penetrate barriers, but 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt blocks it.



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