3e SRD:Craft Magic Arms and Armor
Craft Magic Arms and Armor [Item Creation]
Prerequisite: Spellcaster level 5th+.
Benefit: The character can create any magic weapon, armor, or shield whose prereqss the character meets. Enhancing a weapon, suit of armor, or shield takes 1 day for each 1,000 gp in the price of its magical features. To enhance a weapon, suit of armor, or shield, the character must spend 1/25 of its features total price in XP and use up raw materials costing half of this total price.
The character can also mend a broken magic weapon, suit of armor, or shield if it is one that the character could make. Doing so costs half the XP, half the raw materials, and half the time it would take to enchant that item in the first place.
The weapon, armor, or shield to be enhanced must be a masterwork item that the character must provide. (Its cost is not included in the above cost.)
Back to Main Page → 3e Open Game Content → System Reference Document → Feats
gollark: Somewhat, yes.
gollark: It's where instead of one kernel process including 129017289712895 drivers and everything, the kernel just handles IPC and memory protection and everything else is implemented separately.
gollark: This is why microkernels are perfect and without flaw.
gollark: For one thing, there's a break in conversations, and cognitive overhead to decide when to switch and whatnot.
gollark: Obviously we operate this server here to partly escape palaiologistry, but I don't think "move all somewhat controversial discussion over here" works very well.
This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.