3e SRD:Control Sound

The manifester shapes and alter existing sounds. The manifester can target one sound or a group of related sounds. A sound as quiet as a snapping finger can be controlled, but no quieter. The character can substitute any nonmagical sound he or she has heard for the target sound. The manifester can change the words of a speaker into inarticulate babble or into other words entirely. If The manifester attempts to exactly duplicate the voice of a specific individual, or an inherently terrifying sound, he or she must succeed at a Bluff check with a +5 circumstance bonus opposed by the defender's Sense Motive check to avoid arousing suspicion.

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Control Sound
Psychokinesis (Con)
Level: Psion 3
Display: Vi
Range: Medium (100 ft. + 10 ft./level)
Target: One sound or mixture of related sounds
Duration: Concentration, up to 1 minute/level
Saving Throw: See text
Power Points: 5

The manifester can muffle a sound all the way to nothing, or magnify a sound to such loudness that it can shatter nonmagical objects of crystal, glass, ceramics, or porcelain (vials, bottles, flasks, jugs, mirrors, and so forth). When a sound is destructively magnified in this manner, all applicable objects within a 3-foot radius of the originating sound are smashed into dozens of pieces. Objects weighing more than 1 pound per manifester level are not affected. Alternatively, the manifester can modulate a sound so that it affects only a single item of the appropriate material weighing up to 10 pounds per manifester level, if within 5 feet of the originating sound. Crystalline creatures of any weight take 1d6 points of damage per manifester level (maximum 10d6) if within 5 feet of the originating sound.



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