3e SRD:Control Object
The manifester can move inanimate objects, almost as if they were alive. Live vegetation may not be controlled in this fashion, nor may already animate objects or undead. The controlled object moves like a puppet, with jerky and clumsy movements. If rigid, it makes creaking, groaning, or grating sounds as the character controls it. The object can move with a speed of 10 feet. A controlled object that attacks an opponent has one slam attack with an attack bonus of +0, dealing 1d4 points of bludgeoning damage.
This material is published under the OGL |
Psychokinesis (Con) | |
Level: | Psion 1 |
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Display: | Ma |
Range: | Medium (100 ft. + 10 ft./level) |
Target: | One nonmagical, unattended object weighing up to 100 pounds |
Duration: | Concentration, up to 1 round/level |
Saving Throw: | None |
Power Points: | 1 |
Note: The manifester may attempt to control a normal lock, making it move in such a way as to attempt to unlock itself. Using this power in this fashion grants a +4 competence bonus on Open Lock checks involving that particular lock.
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