3e SRD:Concealment

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Concealment

Concealment includes all circumstances where nothing physically blocks a blow or shot but where something interferes with an attacker's accuracy.

Table: Concealment
ConcealmentExampleMiss Chance
One-QuarterLight fog; moderate darkness; light foliage10%
One-HalfDense fog at 5ft.20%
Three-quartersDense foliage30%
Nine-tenthsNear total darkness40%
TotalAttacker blind; target invisible; total darkness; dense fog at 10 ft.50%

Concealment is subjectively measured as to how well concealed the defender is. Concealment always depends on the point of view of the attacker.

Concealment Miss Chance

Concealment gives the subject of a successful attack a chance that the attacker missed because of the concealment. If the attacker hits, the defender must make a miss chance percentile roll to avoid being struck. When multiple concealment conditions apply to a defender, use the one that would produce the highest miss chance. Do not add the miss chances together.



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gollark: znepb™window™manager™?
gollark: If you used the async API I mean.
gollark: If you want to know what the result of a command was you have to pull the events.
gollark: What could POSSIBLY go wrong?
gollark: That reminds me, I should really add the prompt to enable or disable SPF.
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