3e SRD:Cloak of the Manta Ray

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Cloak of the Manta Ray

This cloak appears to be made of leather until the wearer enters salt water. At that time the cloak of the manta ray adheres to the individual, and he or she appears nearly identical to a manta ray. (A Spot check against DC 20 is needed to determine otherwise.) The wearer gains a +3 natural armor bonus, the ability to breathe underwater, and a speed of 60 feet, exactly like a real manta ray. Although the cloak does not enable the wearer to bite opponents as a manta ray does, it does have a tail spine that can be used to strike at opponents behind the wearer, dealing 1d6 points of damage. This attack can be used in addition to any other attack the character has, using the wearers highest melee attack bonus. The wearer can release his or her arms from the cloak without sacrificing underwater movement if so desired.

Caster Level: 9; Prerequisites: Craft Wondrous Item, water breathing, freedom of movement; Market Price: 20,000 gp; Weight: 1 lb.



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gollark: Anyway, in the middle of that graph you get complex interdependent highly globalised societies like ours, except with no convenient shortcut to bootstrapping your technology again.
gollark: I'm talking about maintaining technology level, not exactly the entire society.
gollark: Wikipedia, while not exactly useful to rebuild civilization from, fits 20 times over on one of those tiny 256GB SD cards.
gollark: You can store it really densely and whatnot.
gollark: At the other end, you can rebuild all your technology from a portable nanofabricator or something.
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