3e SRD:Chimera
Chimera
Size/Type: | Large Magical Beast |
---|---|
Hit Dice: | 9d10+27 (76 hp) |
Initiative: | +1 (Dex) |
Speed: | 30 ft., fly 50 ft. (poor) |
AC: | 16 (-1 size, +1 Dex, +6 natural) |
Attacks: | Bite +12 melee, bite +10 melee, butt +10 melee, 2 claws +10 melee |
Damage: | Bite 2d6+4, bite 1d8+2, butt 1d8+2, claw 1d6+2 |
Face/Reach: | 5 ft. by 10 ft./5 ft. |
Special Attacks: | Breath weapon |
Special Qualities: | Scent |
Saves: | Fort +9, Ref +7, Will +4 |
Abilities: | Str 19, Dex 13, Con 17, Int 4, Wis 13, Cha 10 |
Skills: | Hide +4, Listen +9, Spot +9 |
Feats: | Alertness, Multiattack |
Climate/Terrain: | Any land and underground |
Organization: | Solitary, pride (3-5), or flight (6-13) |
Challenge Rating: | 7 |
Treasure: | Standard |
Alignment: | Usually chaotic evil |
Advancement: | 10-13 HD (Large); 14-27 HD (Huge) |
Chimeras can speak Draconic but seldom bother to do so, except when toadying to more powerful creatures.
Combat
A deadly foe, the chimera prefers to surprise prey. It often swoops down from the sky or lies concealed until it charges. The dragon head can loose a breath weapon instead of biting. Several chimeras attack in concert.
Breath Weapon (Su): Every 1d4 rounds, damage 3d8, Reflex half DC 17. Use all rules for dragon breath of the appropriate variety (see the Dragon entry) except as specified in the table below.
To determine the head color and breath weapon randomly, roll 1d10 and consult the table.
1d10 | Head Color | Breath Weapon |
---|---|---|
1-2 | Black | Line of acid* |
3-4 | Blue | Line of lightning |
5-6 | Green | Cone of gas** |
7-8 | Red | Cone of fire |
9-10 | White | Cone of cold |
* A line is always 5 feet high, 5 feet wide, and 40 feet long. |
Skills: The chimera's three heads give it a +2 racial bonus to Spot and Listen checks.
Back to Main Page → 3e Open Game Content → System Reference Document → Creatures