3e SRD:Cheetah
Cheetah
Size/Type: | Medium Animal |
---|---|
Hit Dice: | 3d8+6 (19 hp) |
Initiative: | +4 (Dex) |
Speed: | 50 ft. |
AC: | 15 (+4 Dex, +1 natural) |
Attacks: | Bite +6 melee, 2 claws +1 melee |
Damage: | Bite 1d6+3, claw 1d2+1 |
Face/Reach: | 5 ft. by 5 ft./5 ft. |
Special Attacks: | Trip |
Special Qualities: | Sprint |
Saves: | Fort +5, Ref +7, Will +2 |
Abilities: | Str 16, Dex 19, Con 15, Int 2, Wis 12, Cha 6 |
Skills: | Hide +7, Listen +5, Move Silently +8, Spot +5 |
Feats: | Weapon Finesse (bite, claw) |
Climate/Terrain: | Warm plains |
Organization: | Solitary, pair, or family (3-5) |
Challenge Rating: | 2 |
Treasure: | None |
Alignment: | Always neutral |
Advancement: | 4-5 HD (Medium-size) |
Combat
Trip (Ex): A cheetah that hits with a claw or bite attack can attempt to trip the opponent as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the cheetah.
Sprint (Ex): Once an hour, a cheetah can take a charge action to move ten times its normal speed (500 feet).
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gollark: Er. No.
gollark: Odd.
gollark: Well, Rust is, as they say, good.
gollark: Does nobody use it or something?
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