3e SRD:Charged
Charged
Upon command, this weapon glows from the inside with lethal psionic energy. The energy does not harm the hands that hold the weapon. Charged weapons deal +1d4 points of bonus damage on a successful hit. Bows, crossbows, and slings bestow the energy upon their ammunition.
Manifester Level: 10; Prerequisites: Craft Psionic Arms and Armor, Psionic Weapon, metaphysical weapon; Market Price: +1 bonus.
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gollark: Okay, that's true, yes.
gollark: If it really was mostly user-defined, then you'd expect a bunch of oscillation for a while as it alternates between "lots in cave, lots being picked up" and "few in cave, few being picked up" before reaching a mostly-stable state until trends disrupt it.
gollark: Ah, yes, that's true.
gollark: 1. most players will have non-rare stuff more than rarer stuff2. said non-rare stuff does not end up suddenly becoming rare "because ratios".
gollark: Okay then, but it does seem a bit weird based on observations of stuff.
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