3e SRD:Alchemist's Fire
Alchemist’s Fire
Alchemist's fire is a sticky, adhesive substance that ignites when exposed to air. Throw a flask of alchemist's fire as a grenadelike weapon.
On the round following a direct hit, the target takes an additional 1d6 points of damage. The target can take a full-round action to attempt to extinguish the flames before taking this additional damage. It takes a successful Reflex saving throw (DC 15) to extinguish the flames. Rolling on the ground allows the character a +2 bonus. Leaping into a lake or magically extinguishing the flames automatically smothers the flames.
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gollark: Not sure it's their fault. Consciousness is just tricky.
gollark: And consciousness is too poorly defined to mean anything much anyway.
gollark: Wrong. It isn't the issue.
gollark: People assume quantum computers are magic do-anything boxes, that regular computers "can't be random", that AI is "incapable of creativity" or might randomly become "conscious"/"sentient"/humanlike and rebel, etc.
gollark: Perhaps people just don't actually care much about accurate beliefs in subjects they don't personally use much, and vaguely assume that whatever they know about those things is right enough to discuss politics and whatever.
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