3.5e Weapon Instructions
Editing Instructions
In the text area at the bottom of this page, fill in the values after the equal signs, and replace the comments (the text starting with <!--
and ending with -->
) with your own descriptive text. Take special care not to remove the category tags at the bottom, as they will allow readers to navigate to your page.
The line starting with {{Weapon Stats2
is a template for formatting weapon stats. Below is the complete list of parameters it takes.
See also Weapon Trait Index (3.5e Other) for further advice.
Definition of Parameters
Parameter | Description | Required | Example |
---|---|---|---|
weap | Name of the weapon | Yes | "Axe, Big Freaking" |
sme | Simple (s), martial (m), or exotic (e) | Yes | "s" or "m" or "e" |
unarm | If set it (regardless to what it's set) specifies that attacks this weapon are considered unarmed attacks. | No | "unarm" or "un" or "something" |
lot | Light (l), one-handed (o), or two-handed (t) | Yes | "l" or "o" or "t" |
pt | Projectile (p) or thrown (t) | No | "p" or "t" |
melee | If set it (regardless to what it's set) specifies that this weapon is a melee weapon | No | "m" or "melee" |
ammo | If set it (regardless to what it's set) specifies that this weapon is ammunition | No | "a" or "ammo" |
crit | The weapon's critical stats | No (Defaults to "—") | "18–20/×2" |
range | The weapon's range increment | No (Defaults to "—") | "10 ft." |
type | Damage type | No (Defaults to "—") | "Bludgeoning and Piercing" |
hard | The weapon's hardness | No (Defaults to "—") | "10" |
nocost | If set, specifies that the weapon does not have a market price | No | "nocost" or "whee" |
fcost, dcost, tcost, cost, lcost, hcost, gcost, ccost |
Weapon cost by size. These values are ignored if nocost is set.
Note that SRD doesn't give a means to determine the cost for a weapon for sizes other than Small, Medium, and Large. Also, note the cost of a Small weapon is the same cost as the Medium version (both are specifed by cost). If costs are given for Fine, Diminutive, Tiny, Huge, Gargantuan, and/or Colossal weapons, use c&wnotes to explain the values used (see below). |
No, if nocost is set. Otherwise, cost, and lcost are required. (fcost, dcost, tcost, hcost, gcost, and ccost default to "*") | "1 gp 5 sp" |
fdmg, ddmg, tdmg, sdmg, mdmg, ldmg, hdmg, gdmg, cdmg |
Weapon damage by size | No (Defaults to "—") | "1d8" |
nowght | If set, specifies that the weapon's weight is inconsequential or negligible. | No | "noweight" or "plasma" |
fwght, dwght, twght, swght, mwght, lwght, hwght, gwght, cwght |
The weapon's weight by size. These values are ignored if nowght is set.
Note that SRD doesn't give a means to determine the weight of a weapon for sizes other than Small, Medium, and Large. If weights are given for Fine, Diminutive, Tiny, Huge, Gargantuan, and/or Colossal weapons, use c&wnotes to explain the values used (see below). |
No. (swght, mwght, and lwght default to "—". fwght, dwght, twght, hwght, gwght, and cwght default to "*") | "10 lb." |
mhp | The weapon's hit points. | No (Defaults to "—") | "5" |
c&wnotes | This is to explain the values given for weights and/or costs other than Small, Medium, and Large. | No (Defaults to "Any supplied values are the author's best determination.") | "The costs and weights for Fine, Diminutive, Tiny, Huge, Gargantuan, and Colossal versions have been determined by using the rules for armor for unusual creatures." |