3.5e Swordmage Incantations
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Swordmage Incantations
0th Level Incantations
Create weapon- let’s you create a weapon of your choosing so long as you’re familiar with it and proficient with it. Can only create 1-weapon * level. Can be cast at any time and without limit so long as it doesn’t exceed the weapon limit.
1st Level Incantations
- Powerful Strike - (Any) You attack with a Power Attack.
- Blinkplate - (Self) Gain a bonus to your AC until the end of your next turn.
- Forceful Strike - (Bludgeoning) You attempt to knock your opponent prone.
- Crippling Strike - (Piercing) You attempt to cripple your opponent.
- Bleeding Strike - (Slashing) You attempt to create a gaping wound on your opponent.
- Blinding Light - (None) Release a burst of bright light in an attempt to blind your opponents.
- Deafening Clang - (None) Release a minor sonic boom in an attempt to deafen your opponents.
- Dazing Javelin - (Spear, Trident, Lance) Throw your weapon at your opponent in an attempt to daze him.
- Sundering Strike - (Any) You attempt to sunder your opponent's weapon.
- Dagger Stream - (Dagger) You duplicate your thrown dagger to create three total daggers that fly in a line.
- Lunging Charge - (Piercing) Dash at your opponent to attack him quickly.
- Turning Flail - (Flail) Attack with a holy flail that turns any undead you strike.
- Cleaving Strike - (Any) Strike at your opponent and attempt to cleave.
2nd Level Incantations
- Sleeted Ground - (Piercing) You stab the ground at your feet and create an icy terrain.
- Force Shield - (Self) Gain +4 Shield bonus to AC until the end of your next turn.
- Twin Attack - (Any) You attack the same target twice with the same attack bonus.
- Weakening Blow - (Any) You attempt to weaken your opponent.
- Fanning Blade - (Slashing) You attempt to attack up to three enemies in front of you.
- Cloak of Shadows (None) You create an area of darkness around you.
- Blade of Good - (Universal Sword) Align your sword to "Good".
- Blade of Evil - (Universal Sword) Align your sword to"Evil".
- Ground Hammer - (Greatclub) You smash the ground in front of you.
3rd Level Incantations
- Favorite Enemy Weapon - (Self) You show hatred for a type of creature.
- Blade of Woe - (Universal Sword) Killing an enemy raises them as a skeleton.
- Graceful Stance - (Self) Gain +4 Dodge bonus to AC until the end of your next turn.
- Bending Light - (Self) You become invisible.
- Silencing Strike - (Any) You attempt to silence your opponent.
- Deflecting Arcana - (Self) You absorb the next incoming energy damage.
- Sight Beyond the Dark - (Self) Until the end of your next turn, you ignore any penalties suffered from being blinded.
- Hearing the Vibrations - (Self) Until the end of your next turn, you ignore any penalties suffered from being deafened.
- Canceling Arcana - (None) Dispel any area of effect spell of 3rd level or lower.
- Reversing Strike - (Any) Attack, then attack again behind you.
- Stunning Stab - (Piercing) You attempt to stun your enemy.
- Brutal Blow - (Universal Axe) Your attack does extra damage.
- Knocking Smash - (Club, Mace, Morningstar, Warhammer) You attempt to slow your opponent's attacks.
4th Level Incantations
- Strike of Despair - (Any) You attempt to strike fear into your enemy's eyes.
- Launching Strike - (Any "Reach" Weapon) You attempt to launch your enemy into the air.
- Ranging Strike - (Any "Reach" Weapon) You weapon has an even longer reach.
- Exploding Impact - (Greatclub) You strike the ground in front of you to create a powerful blast.
- Invigorating Power - (Self) Your next attack is a greater threat.
- Focused Personality - (Self) You become more charismatic.
- Riposte - (Any) You prepare to riposte your opponent.
- Rushing Charge - (Self) You attempt to Bull Rush your opponent.
- Senses of the Arcana - (Self) You gain the benefits of Blindsense.
- Taunting Roar - (Self) You roar out, releasing your power and taunting you opponents.
- Parrying Pose - (Self) Gain +4 Deflection bonus to AC until the end of your next turn.
5th Level Incantations
- Flashing Incantations - (Self) You focus your mind to use multiple Incantations.
- Forcing Impact - (Any) You attempt to knock your opponent back and prone.
- Crushing Blow - (Universal Axe) If your attack is successful, it deals critical damage.
- Ruining Smash - (Club, Mace, Morningstar, Warhammer) You attempt to hinder your opponent.
- Rushing Arcana - (Self) You become hasted until the end of your next turn.
- Focused Assault - (Self) You see clearly your goal and fixate yourself upon one target.
- Quiet the Storm - (Self) You channel your Arcana to hinder your senses in order to focus.
6th Level Incantations
- Spinning Blade - (Universal Sword) Attack using the Whirlwind Attack feat.
- Dancing Daggers - (Dagger) You duplicate your dagger and attack with them.
- Piercing Toss - (Spear, Trident, Lance) You throw your weapon forward in attempt to puncture through your opponents.
- Breaking Blow - (Universal Axe) You attempt to disable one of your opponent's limbs.
- Cruel Smash - (Club, Mace, Morningstar, Warhammer) Attempt to bash knock your opponent unconscious.
- Show No Fear - (Self) Until the end of your next turn, you become immune to all fear effects.
- Morphing Arcana - (None) You may use any Incantation with any weapon during your next attack.
- Merciful Strike - (Any) You strike your opponent in a manner that leaves them barely alive.
- I See Their Arcana - (Self) Gain magical sight until the end of your next turn.
7th Level Incantations
- Memory of Blade - (Universal Sword) Imprint a memory of your sword on your opponent.
- Exhausting Blow - (Slashing, Bludgeoning) You attempt to exhaust your opponent.
- Sight of the True - (Self) You gain the benefits of True Seeing.
- They Are No Threat - (None) You release the energy of your Arcana in order to demoralize your opponents.
- Stand Together - (None) You bolster your allies with the power of your Arcana.
- Wall of Blades - (Universal Sword) You duplicate your sword to create a wall of blades in front of you.
- Dominating Arcana - (None) You force your Arcana upon someone in attempts to dominate them.
- Piercing Poison - (Piercing) You attempt to poison your opponent.
- Quaking Ground - (Greatclub) You strike the ground in front of your with tremendous force, causing an Earthquake.
- Decapitating Strike - (Slashing) You attempt to sever one of your opponent's limbs.
8th Level Incantations
- Sparing Arcana - (Self) You gain the benefits of Mind Blank.
- Whirling Void - (Any) You make an enhanced Whirlwind Attack.
- Raining Daggers - (Dagger) You rain daggers upon your opponents.
- Arcana's Shield - (None) You bolster the defenses of your allies.
- Lasting Arcana - (Special) You focus your Arcana into one of your Incantations.
- Wandering Weapon - (Any) You create a duplicate of your weapon that attacks on your command.
- Arcing Strike - (Any) Your weapon jumps from target to target and attacks.
- Leeching Arcana - (Any) You strike directly at your opponent's life force.
9th Level Incantations
- Vorpal Slash - (Slashing) You strike out with a vorpal weapon.
- Ending Blow - (Bludgeoning) You smash your opponent with the force of the world.
- Unerring Lunge - (Piercing) You lunge at your opponents heart.
- Voided Strike - (Any) You strike your opponent through any solid object.
- Deadly Elegance - (Any) You strike out once at every enemy within a 60 ft. area.
- Arcana's True Image - (Self) You create a true duplicate of yourself that acts act your command.
- Domain of the Arcana - (Greatsword) You send your blade into the sky, asking for the aid of the world's Arcana.
- Might of the Arcana - (Self) You enhance your physical abilities.
- Will of the Arcana - (Self) You enhance your mental abilities.
- Last Right of the Arcana - (Greatsword) You channel your Arcana into your blade and tear a rift in the plane.
gollark: Or just finite but very big.
gollark: It could be infinitely tall, wide, armchair-like, deep, fractally, etc.
gollark: This is left as an exercise for the reader.
gollark: <@720215143862239283> ↑
gollark: - trees (deciduous)- trees (evergreen)- Zachary (being wrong)
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