3.5e Specific Weapons

These non-magical weapons are combinations of base weapon, material and/or masterwork, and may provide other small bonuses. They might be unique, produced in limited numbers, or be part of a campaign setting.

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Specific Weapons

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gollark: I mean, in practical use you'd just do `sorted`, so they somewhat have to be.
gollark: The palaiologosimulator™ as previously described is not very dynamic, an economy, or hyperrealistic.
gollark: It's unrealistic.
gollark: I was not informed of it or something, but I sent in a submission.
gollark: Technically, the current implementation is able to store and retrieve markdown-formatted information.
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