3.5e Legacy Preload

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Name

<--Physical description-->

Nonlegacy Game Statistics:

Omen:

History

Table: <Item Name>
Wielder Level Personal Costs Abilities
Attack PenaltySave PenaltyHit Point Loss
5th <-abilities->
6th4 <-abilities->
7th <-abilities->
8th-1 <-abilities->
9th-12 <-abilities->
10th <-abilities->
11th <-abilities->
12th2 <-abilities->
13th <-abilities->
14th-2 <-abilities->
15th2 <-abilities->
16th-2 <-abilities->
17th <-abilities->
18th-32 <-abilities->
19th2 <-abilities->
20th2 <-abilities->

Legacy Rituals

These rituals are required to unlock all the abilities of <Item Name>.

<-Least Ritual name->: <-What the PC must do->. Cost: gp. Feat Granted: Least Legacy (<-Item Name->)

<-Lesser Ritual name->: <-What the PC must do->. Cost: gp. Feat Granted: Lesser Legacy (<-Item Name->)

<-Greater Ritual name->: <-What the PC must do->. Cost: gp. Feat Granted: Greater Legacy (<-Item Name->)

Legacy Item Abilities

All of the following are legacy item abilities of <-Item name->.

<-extraordinary ability-> (Ex): <-ability details->

<-psi ability-> (Ps): <-ability details->

<-spell-like ability-> (Sp): <-ability details->

<-supernatural ability-> (Su): <-ability details->

Adventure Seed

<--Give an example of how the item can be introduced to the campaign. Ideally this will be a full encounter with a creature statblock and a map.-->


Back to Main Page 3.5e Homebrew Equipment Legacy Equipment

gollark: This is what it thinks cities are.
gollark: As such, give me capital so I don't have to wait on Colab.
gollark: If I had capital, I could buy substantially more powerful GPUs.
gollark: In order to know whether it's normal or not.
gollark: You can already have that, on more task-specific models.
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