3.5e Ki Techniques
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Ki Techniques
Ki techniques are movements, both physical and mental, that let a ki user channel its internal force, called ki or chi or qi, to produce various effects. A ki user performs these techniques and uses ki points to activate them. They are usually swift, free or immediate actions that briefly empower the user or reproduce magical effects. Ki techniques exist in three categories: Base, Advanced and Master. Unless otherwise stated, a ki technique counts as an extraordinary ability and it's not subject to spell resistance or antimagic fields (unless the ki technique is supernatural).
Ki techniques that cost less than a standard action don't provoke attacks of opportunity. A ki user performing a ki technique while under a condition that may force a caster to make a Concentration check must make one as well. If the DC for the check is not fixated calculate it as follows: for Base techniques it's 15 + ki points spent, for Advanced techniques it's 20 + ki points spent and for Master techniques it's 25 + ki points spent. A ki user may use ki techniques defensively with a Concentration check, with the same DCs above. If the check succeeds the ki user doesn't provoke attack of opportunity. If the ki user suffers damage while using ki techniques it adds the damage to the DC for the Concentration check.
A ki technique has a caster level equal to the ki user class level (unless otherwise stated), if relevant. DCs for ki techniques usually are as follows: for Base techniques it's 10 + relevant ability modifier, for Advanced techniques it's 15 + relevant ability modifier and for Master techniques it's 20 + relevant ability modifier. A ki usere adds half of its level in non-ki using classes to determine caster level, level of techniques known and maximum ki points it may spend per round. Classes that give ki user progression are added fully.
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