Lifeline Volume 9

Lifeline Volume 9
Published in March 1973
Preceded by Volume 8
Succeeded by Volume 10
This page is a transcript of Volume 9 of the Lifeline newsletter
This article may contain spelling mistakes and/or errors that will not be corrected -- it is preserved in this way for history's sake
A QUARTERLY NEWSLETTER FOR ENTHUSIASTS OF JOHN CONWAY'S GAME OF LIFE

O     OOOOO OOOOO OOOOO O     OOOOO O   O OOOOO
O       O   O     O     O       O   OO  O O    
O       O   OOO   OOO   O       O   O O O OOO  
O       O   O     O     O       O   O  OO O    
OOOOO OOOOO O     OOOOO OOOOO OOOOO O   O OOOOO

Number 9                                                  MARCH 1973
Editor and Publisher - Robert T. Wainwright

Page 1

This issue of LIFELINE brings the newsletter back on schedule again and I am pleased to report that even more new and exciting discoveries have been made in this incredible game. We welcome the several hundred new readers who responded to Martin Gardner's recent column in Scientific American mentioning this endeavor.

As in previous issues, I will attempt to present a cross-section of the many new findings still being made and sent in.

...to be continued...

Page Scans

gollark: Annoying Social Trend #125908125: "X seems hard therefore I shall not bother learning X"
gollark: Why don't YOU learn?
gollark: I need to fit in the crafting CPUs, crafting cuboids, drive arrays, (in future) defragmenter, and non-cell storage.
gollark: Should I make a multifloor AE2 controller area or just cram the existing stuff in?
gollark: *is annoyed by use of `codes` as a noun to mean `programs`*
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