Hassle

To hassle an object is to repeatedly move or change it in a periodic way. For example, toads can be hassled by domino sparks, causing them to flip orientation as in a toad flipper. An oscillator that works by hassling some object is known as a hassler.

Two pentadecathlons can be used to hassle a toad, causing it to flip orientation every 30 generations
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For some more examples of hasslers, see baker's dozen, Jolson, and traffic circle.

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