Common
A pattern is considered common if it frequently arises after several generations of a random starting pattern (known as soup).
Frequency of stable objects
Achim Flammenkamp compiled a list in 2004 of the 100 most common still lifes, oscillators, and spaceships from his census in which he evolved 1,829,196 randomly seeded 2048×2048 tori at an initial density of 0.375.[1]
Adam P. Goucher's Catagolue census also compiles lists of the most common objects in each of its tabulations, as well as the total number of occurrences for each object. The frequency class data given in pattern infoboxes on this wiki is taken from Catagolue unless otherwise specified.[2]
gollark: It talks about using "technology" to "proactively identify bad actors".
gollark: T&S is presumably not waiting for invites or... actually joining, just reading messages.
gollark: It says so in the blog post.
gollark: Also, ALL my hills are weird, thank YOU.
gollark: Yes, I am looking at their blog post, and honestly the idea of them "proactively" reviewing servers without reports is kind of worrying?
References
- Achim Flammenkamp (September 7, 2004). "Most seen natural occurring ash objects in Game of Life". Retrieved on January 15, 2009.
- Adam P. Goucher. "Statistics". Catagolue. Retrieved on April 14, 2019.
This article is issued from Conwaylife. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.