Asynchronous
Asynchronous is a term that indicates that precise relative timing is not needed for two or more input signals entering a circuit, or two or more sets of gliders participating in a glider synthesis. In some cases the signals or sets of gliders can arrive in any order at all -- i.e., they have non-overlapping effects.
However, in some cases such as slow salvo constructions, there is a required order for some of the incoming signals. These signals can still be referred to as "asynchronous" because the number of ticks between them is infinitely adjustable: arbitrarily long delays can be added with no change to the final result.
Also see
gollark: RAM or disk?
gollark: 1.7 is better-optimized for RAM use, which is nice.
gollark: We should probably use <#382732052287717377>.
gollark: 1.12.
gollark: It's a custom one I'm running.
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