vector.normalize
Given a vector, self, this function will convert self to a unit vector, utilizing a process known as normalization. If self does not follow Computercraft's vector style (a table with the contents: x, y, and z) the function may return unexpected results.
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Converts myVector into a unit vector | |||
Code | <nowiki>
local myVector = vector.new(240, 71, -3040)
local unitVector = vector.normalize(myVector)
print("My unit vector has the components:", unitVector.x, unitVector.y, unitVector.z)
</nowiki>
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Output | My unit vector has the components: 0.0786... 0.0232... -0.9966... |
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An example of what the function looks like | |||
Code | <nowiki>
local myVector = vector.new(240, 71, -3040)
local length = myVector:length()
my unitVector = vector.new(
unitVector.x / length,
unitVector.y / length,
unitVector.z / length)
print("My unit vector has the components:", unitVector.x, unitVector.y, unitVector.z)
</nowiki>
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Output | My unit vector has the components: 0.0786... 0.0232... -0.9966... |
vector.normalize Function | |
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Syntax vector.normalize(
Colon notation: self:normalize() | |
Returns | table vector |
API | vector |
Source | CC:Tweaked (source) |
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