Speaker API
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Play a note with the given volume and pitch.
The instrument name corresponds to those provided by Note Blocks. It may be one of the following strings: base, basedrum, bell, chime, flute, guitar, hat, snare orxylophone. Volume may be any number between 0 and 3 inclusive. 1 is the default, with 3 being the volume of a normal note block. Like note blocks, a higher volume does not imply a louder sound, merely that it can be heard further away. The pitch may be a number between 0 and 24 inclusive, defaulting to 1. This represents the number of times one has right-clicked a noteblock. 0 representing F♯ and 24 representing F♯ 2 octaves higher. This will return true if the note could be played or false if too many notes have been played in a single tick. |
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Syntax | speaker.playNote(
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Returns | boolean success | ||||||||
Part of | CC:Tweaked (source) | ||||||||
API | speaker | ||||||||
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Play a sound with the given volume and pitch.
The sound name corresponds to a resource name in sound.json file. For instance minecraft:entity.player.levelup is the sound one hears when leveling up. Like .playNote, the volume may be any value between 0 and 3 defaulting to 1. The pitch argument is slightly different. Instead this may be any value between 0 and 2, with a larger value representing a higher pitch. One may convert from .playNote to .playSound pitches with the following equation: 2 ^ ((pitch - 12) / 12). This will return true if the sound could be played or false if too many sounds were played in a single tick. |
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Syntax | speaker.playSound(
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Returns | boolean success | ||||||||
Part of | CC:Tweaked (source) | ||||||||
API | speaker | ||||||||
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