The sound name corresponds to a resource name in sound.json file. For instance minecraft:entity.player.levelup is the sound one hears when leveling up.

  • name : string
  • volume? : number
  • pitch? : number

Returns boolean success
API speaker
Source CC:Tweaked (source)

Play a sound with the given volume and pitch.

Like .playNote, the volume may be any value between 0 and 3 defaulting to 1.

The pitch argument is slightly different. Instead this may be any value between 0 and 2, with a larger value representing a higher pitch. One may convert from .playNote to .playSound pitches with the following equation: 2 ^ ((pitch - 12) / 12).

This will return true if the sound could be played or false if too many sounds were played in a single tick.

ExamplePlay a sound
Play a sound.
local speaker = peripheral.find("speaker")
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