ASCII art H trees

9

2

An H tree is a fractal tree structure that starts with a line. In each iteration, T branches are added to all endpoints. In this challenge, you have to create an ASCII representation of every second H tree level.

The first level simply contains three hyphen-minus characters:

---

The next levels are constructed recursively:

  • Create a 2x2 matrix of copies from the previous level, separated by three spaces or lines.
  • Connect the centers of the copies with ASCII art lines in the form of an H. Use - for horizontal lines, | for vertical lines, and + whenever lines meet each other.

Second level

-+-   -+-
 |     |
 +-----+
 |     |
-+-   -+-

Third level

-+-   -+-   -+-   -+-
 |     |     |     |
 +--+--+     +--+--+
 |  |  |     |  |  |
-+- | -+-   -+- | -+-
    |           |
    +-----------+
    |           |
-+- | -+-   -+- | -+-
 |  |  |     |  |  |
 +--+--+     +--+--+
 |     |     |     |
-+-   -+-   -+-   -+-

Rules

  • Input is an integer representing the level of the ASCII art H tree as described above (not the actual H tree level), either zero- or one-indexed.
  • Output is flexible. For example, you can print the result or return a newline-separated string, a list of strings for each line, or a 2D array of characters.
  • You must use -, |, + and space characters.
  • Trailing space and up to three trailing white-space lines are allowed.

This is code golf. The shortest answer in bytes wins.

nwellnhof

Posted 2018-11-25T11:29:21.950

Reputation: 10 037

2

Related: Create an “H” from smaller “H”s

– nwellnhof – 2018-11-25T11:45:45.297

Answers

7

Canvas, 20 19 bytes

ø⁸«╵[↷L⇵;l⇵└┌├-×╋‼│

Try it here!

Explanation:

ø                    push an empty canvas
 ⁸«╵[              repeat input*2 + 1 times
     ↷               rotate clockwise
      L⇵             ceil(width/2)
        ;l⇵          ceil(height/2); leaves stack as [ ⌈½w⌉, canvas, ⌈½h⌉ ]
           └┌        reorder stack to [ canvas, ⌈½w⌉, ⌈½h⌉, ⌈½w⌉ ]
             ├       add 2 to the top ⌈w÷2⌉
              -×     "-" * (2 + ⌈w÷2⌉)
                ╋    in the canvas, at (⌈w÷2⌉; ⌈h÷2⌉) insert the dashes
                 ‼   normalize the canvas (the 0th iteration inserts at (0; 0) breaking things)
                  │  and palindromize horizontally

dzaima

Posted 2018-11-25T11:29:21.950

Reputation: 19 048

7

Charcoal, 22 bytes

P-²FNF²«⟲T²+×⁺²κX²ι←‖O

Try it online! Link is to verbose version of code. 0-indexed. Explanation:

P-²

Print the initial three -s, leaving the cursor in the middle.

FN

Repeat for the number of times given.

F²«

Repeat twice for each H. Each loop creates a slightly bigger H from the previous loop, but we only want alternate Hs.

⟲T²

Rotate the figure.

+×⁺²κX²ι←

Draw half of the next line.

‖O

Reflect to complete the step.

The result at each iteration is as follows:

---

|   |
+---+
|   |

-+-   -+-
 |     | 
 +-----+ 
 |     | 
-+-   -+-

|   |   |   |
+-+-+   +-+-+
| | |   | | |
  |       |  
  +-------+  
  |       |  
| | |   | | |
+-+-+   +-+-+
|   |   |   |

-+-   -+-   -+-   -+-
 |     |     |     | 
 +--+--+     +--+--+ 
 |  |  |     |  |  | 
-+- | -+-   -+- | -+-
    |           |    
    +-----------+    
    |           |    
-+- | -+-   -+- | -+-
 |  |  |     |  |  | 
 +--+--+     +--+--+ 
 |     |     |     | 
-+-   -+-   -+-   -+-

Neil

Posted 2018-11-25T11:29:21.950

Reputation: 95 035

If you wonder how a 5-th level H looks like, a quick zoomed-out glance: https://i.imgur.com/EGapcrS.png

– Paul – 2018-11-25T17:59:20.550

1

Python 2, 227 bytes

L=len
def f(n):
 if n==1:return[['-']*3]
 m=[l+[' ']*3+l for l in f(n-1)];w=L(m[0]);y=L(m)/2;x=w/4-1;m=map(list,m+[' '*w,' '*x+'-'*(w-x-x)+' '*x,' '*w]+m)
 for i in range(y,L(m)-y):m[i][x]=m[i][w+~x]='|+'[m[i][x]>' ']
 return m

Try it online!

TFeld

Posted 2018-11-25T11:29:21.950

Reputation: 19 246

0

Perl 6, 118 bytes

{map ->\y{map {' |-+'.comb[:2[map {$^b%%1*$b&&6>=$^a/($b+&-$b)%8>=2},$^x/¾,y/2,y,$x/3-$_]]},2..^$_*6},2..^$_*4}o*R**2

Try it online!

0-indexed. Returns a 2D array of characters. The basic idea is that the expression

b = y & -y   // Isolate lowest one bit
b <= x % (4*b) <= 3*b

generates the pattern

--- --- --- ---
 -----   ----- 
--- --- --- ---
   ---------   
--- --- --- ---
 -----   ----- 
--- --- --- ---

Explanation

{ ... }o*R**2  # Feed $_=2**$n into block
map ->\y{ ... },2..^$_*4  # Map y=2..2**n*4-1
map { ... },2..^$_*6      # Map $x=2..2**n*6-1
' |-+'.comb[:2[ ... ]]    # Choose char depending on base-2 number from two Bools
map { ... }  # Map coordinates to Bool
  # Horizontal lines
  ,$^x/¾  # Modulo 8*¾=6
  ,y/2    # Skip every second row
  # Vertical lines
  ,y      # Modulo 8
  ,$x/3   # Skip every third column
   -$_    # Empty middle column
# Map using expression
$^b%%1*$b&&  # Return 0 if $b is zero or has fractional part
6>=$^a/($b+&-$b)%8>=2  # Pattern with modulo 8

nwellnhof

Posted 2018-11-25T11:29:21.950

Reputation: 10 037