Oolite

Oolite is a space trading / simulation game based on the well-known Elite game from the 80's.

Installation

Install the ooliteAUR package.

Troubleshooting

Oolite uses shaders extensively which may not work well with all drivers, especially the gallium OSS drivers.

By default Oolite starts with full shaders, if it hangs on the title screen follow these 3 steps:

Testing for shader problem

Run Oolite from terminal with this command:

$ LIBGL_ALWAYS_INDIRECT=1 oolite

If Oolite works, the problem is with the shaders. In case this does not help, you have a different problem. Post about this on the Arch Linux forums or register a bug.

Verify which setting works

Edit ~/GNUstep/Defaults/.GNUstepDefaults and look for these lines at the bottom:

<key>shader-mode</key>
	<integer>3</integer>

Try changing the value of this key to 2 and 1 and test if Oolite runs normally (whithout setting LIBGL_ALWAYS_INDIRECT).

Note: The lines with shader-mode key are not always present, but it is safe to add them.

Feedback

For the value of shader-mode that works, please post ~/.Oolite/Logs/Latest.log on the Oolite forum, along with the highest shader-mode value that works for you.

This info will be used to determine the correct default shader setting for Oolite for your card/driver combination. This will then become part of the Oolite graphics configuration data in a later version.

gollark: Also notable is that apparently floating point inaccuracies in the neural network make the hashes turn out differently on different devices. Yet the cryptographic system doing the matches is only able to do *exact* matches, not hamming distance or something.
gollark: That wouldn't stop this sort of attack from working.
gollark: There are other possible uses, though. Someone with illegal material could just set the hash to some random value without making the image look particularly weird.
gollark: Maybe something something adverserial image scaling, if it's implemented poorly.
gollark: It's probably harder to break without the image looking noticeably different, though, since it just works by downscaling and grayscaling things or something.
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