LLVM

From Wikipedia:

The LLVM compiler infrastructure project is a "collection of modular and reusable compiler and toolchain technologies" used to develop compiler front ends and back ends.

Toolchain

  • Clang C language family frontend for LLVM.
https://clang.llvm.org/ || clang
  • lld High-performance linker from the LLVM project.
https://lld.llvm.org/ || lld
  • LLDB High-performance debugger for C, Objective-C and C++.
https://lldb.llvm.org/ || lldb
  • libc++ LLVM C++ standard library, including full support for C++11 and C++14.
https://libcxx.llvm.org/ || libc++
gollark: And are optimized for simple number-crunching workloads and not complex branchy things like CPUs.
gollark: IIRC they mostly have quite bad latency in doing anything ever, but make up for it by switching between a lot of threads while waiting on memory accesses etc.
gollark: They aren't really constrained by binary compatibility, so each GPU architecture can randomly change the instruction set round.
gollark: And people often prefer paying more for a GPU to no GPU.
gollark: It makes it exactly 1, since retailers are often sold out.

See also

This article is issued from Archlinux. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.