Godot Engine

Godot Engine is an open-source game engine.

Installation

Install the godot package, or godot-gitAUR for the development version.

Legacy version

Note: Using godot 2 is not recommended for new projects. Only use this for legacy projects and consider porting these to the latest version of the Godot Engine.

To use version 2 of the engine, install the godot2AUR package.

Mono version

If you want to use C# as a scripting language, install the mono version godot-mono-binAUR or godot-mono-gitAUR.

Export templates

To be able to export your project, you will need prebuilt binaries. If using the Git version, you will need to compile them yourself as described separately for each platform on the wiki or use godot-export-templates-gitAUR. If you are using the stable version, you can install the export templates provided by Godot. Install them by clicking on the engine settings icon in the top right corner, and then press "Install export templates" and provide the downloaded templates.

gollark: I would probably also drop forms since their functionality is fairly easy to replicate with the scripting capabilities.
gollark: Oh, and in terms of arbitrary preferences, I'd probably make some of the web APIs more functional programming™️ instead of using objects; instead of `URL` objects, you would just have a `parseURL` function returning a table of URL components, and `serializeURL` function... unparsing it.
gollark: Well, also the web is gigantically complicated and there's no hope of dislodging it.
gollark: WebRTC is overcomplicated and no, so an alternative API would... allow you to listen and send on high-numbered TCP/UDP ports, or something? Not sure of the exact implications of that.
gollark: The user agent is stupid and would instead be feature flags.

See also

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