< What Could Have Been

What Could Have Been/Tabletop Games

Examples of What Could Have Been in Tabletop Games include:

Board Games

  • Warhammer 40,000: Games Workshop once found itself having to get rid of one of two unpopular armies: The Squats or the Tyranids. By the time Third Edition rolled around, the Tyranids were redesigned and the Squats were eaten by the Tyranids. One can only wonder what the grim darkness of the far future would be like today with a civilization of dwarves in the mix...
  • While reception for the Starship Troopers miniatures game wasn't perfect, it was a pretty solid game and had some great miniatures. However, before it was discontinued, Mongoose Publishing had made some pretty big plans such as the introduction of two new races that were also going to appear in the second edition of the RPG, which was also intended to include more rules for playing Skinnies (The original edition only had one short section and a single Skinny class, with the promise of more later on). Since they lost the licence, none of this is likely to happen.

Card Games

  • A bit more subtle than the other examples on this page. Originally, each new expansion of Magic: The Gathering was going to have a new color scheme on the card backs instead of the usual brown and tan—for instance, Arabian Nights would have been orange and magenta, Ice Age would have been two shades of blue. This was nixed when the designers realized this would make it too easy for your opponents to identify the cards you have in your hand by their backs, giving them an unfair advantage, so the card backs have remained unchanged since day one. (Nowadays of course, most people have card sleeves...)
    • The set "Planar Chaos" focused on the theme of alternate realities. One of the original ideas to express the concept was to present the set as coming from an alternate timeline where Magic has six colors instead of five. The sixth color (purple, by the way) made it quite far in the development process (at least, by the standards of rejected ideas) but was ultimately scrapped. The set was going to feature packaging showcasing an alternate logo style and other changes, though the card back would have stayed the same.
    • Another such "what if?" idea went a bit farther back—what if, rather than the theme for the game being magic, it was space? This article is a primer for newcomers to Richard Garfield's 15-year-old trading card game, Magic: The Gathering Space: The Convergence.
    • Wizards of the Coast kept the final set of the Scars of Mirrodin block a mystery for a time, saying it would be either New Phyrexia or Mirrodin Pure, depending on which side won the war. Eventually it was revealed to be New Phyrexia. This surprised precisely no one, but for the portion player base who liked Mirrodin and disliked Phyrexia, we can only wonder what the set could have been like.
      • Unfortunately for them, recent articles about the development process reveal that the last set never could have been Mirrodin Pure to begin with—the block was originally going to start with New Phyrexia and go from there! That only changed when they decided it would be more interesting to show the process of Mirrodin gradually being corrupted into New Phyrexia.
  • Did you know that there was an attempt to make Yu-Gi-Oh! into a card game, before the popular CCG we know and love, today? Bandai's version of Duel Monsters was simplistic, if crammed with rather bizarre rules and effects, and was much farther detached from the card game we saw in the anime and manga than Konami's version was. However, it was reportedly rather popular, so imagine if this was the version of the game we got, instead of Konami's version...

Tabletop RPG

  • When designing 4th edition D&D, the designers decided they wanted to do a Shout-Out to Narnia and the intelligent animal fantasy concept. So originally, the Dragonborn race from 4th Edition Dungeons & Dragons was originally supposed to be a race of non-anthropomorphic talking lions based on Aslan from the Chronicles of Narnia. The idea was dropped because of questions of how they would handle equipment and they were at first altered into dragons (since they believed Dungeons & Dragons should actually have dragons as a playable race) and then later into humanoid dragons called Dragonborn. (Of course, they weren't called the Dragonborn in the original concept.)
    • Of course, if they ever want to revisit the idea, they could always make the Mascot Mook Displacer Beasts / Coeurl a PC race since they're anthropomorphic (occasionally) sentient big cats but with tentacles that could double as hands.
      • Or, they could just use one of the many different talking animal motifs they already had, including possibly converting one of the talking wolf species (Worgs and Winter Wolves) into a good race rather than an evil one.
  • Before sales declined and their license to print Ravenloft 3E products reverted to Wizards Of The Coast, Arthaus had planned a thirteen-sourcebook run for their Gazetteer series. The narrator S would have traveled to Clusters and Islands, some of them from on board a hired ship crewed by supporting characters. Each book would've included a different half-fiend scion of the Gentleman Caller. Eventually, Azalin's intentions for them and for S would have been revealed, as would the Caller's plot to father a new and unstoppable Dukker on a youthened Madame Eva.
    • There was actually going to be a 4th Edition version of Ravenloft released in 2011, but it was cancelled due to the fact that they couldn't get it quite right.
  • The creator of Infernum, Gareth Hanrahan, actually said on his twitter that there were formerly plans for a second edition using the D&D 4th edition system, but now says it isn't going to happen.

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