Machines: Wired for War/Units
The machines of the game machines: Wired for war
The Military
Grunts The most basic fighting units, useful for scouting and in large numbers later on.
Sub types include
- Scout with bolter
- Scout with disrupter
- Grunt with bolter
- Grunt with disrupter
- Disrupter with flame-thrower
- Warrior with Heavy bolter
Reapers
Sub types include
- Reaper with auto cannon
- Reaper with plasma rifle
- Wraith Reaper with auto cannons
- Wraith Reaper with plasma rifles
Knights
Sub types include
- Enforcer with bolter cannons
- Enforcer with plasma cannons
- Knight with missile launchers
- Knight with plasma cannons
- Knight Templar with long range missile launchers
- Knight Templar with Heavy plasma cannons
Heavy assault units
These are
- Crusader - mobile heavy missile platform
- Eradicator - gravity collapse weaponry weapon platform
- Goliath - heavy missile firing tank
- Gorilla - bipedal war machine with terrain tearing fists and missile launchers
- Awesome but Impractical: All of these units can cause major damage but are often slow (all), fragile (Crusader, Eradicator) or stupid (Gorilla). They can also wipe out your own units by accident.
Flying units
- Wasp with
- Wasp with
- Bee Bomber
Commanders
The leader units can be added to squads to make them more efficient (allegedly). The only units capable of healing other units.
- Commander
- Medic Commander
- Commandant
- Medic Commandant
- Warlord
- Surgeon Warlord
- Judas Warlord
- Assassin Warlord
- Assassin Surgeon Warlord
The Civilian (non combat) units
Constructors
The creators of buildings their varieties are Dozer, Builder, Behemoth Mek and Titan Mek.
- Awesome but Impractical: The Titan and Behemoth Mek's are needed to make the highest technology buildings but are huge and slow, making manoeuvring them very difficult, they cannot be airlifted into position either.
Armoured personnel carries, wedge shaped troop moving vechicles
- Bag of Holding: The APC's can carry far more than their exterior would suggest.
Locators
Resource locating units
Spies
Allowing you to lay mines and steal technology secrets from your enemies these come in two varieties, standard and advanced.
Technicians
Helping you advance you technology and keep up with the blues these are technician, engineering technician and brain box technician.
Transporters
Hauling Building material units to the smelters, these come in Ox, bull and scavenger varieties
- Dumb Muscle - what they lack in brains they make up for in speed or carrying capacity (but not both)