< Freeman's Mind
Freeman's Mind/Recap
Remembering what was when over 40 episodes spread over years can be rough. Hopefully this will help you out.
Note: Astute gamers may infer spoilers from what is below. Everything is unmarked for ease of reading. You have been warned!
Miscellaneous episodes
- Episode 0: Freeman goes through the training course. Stops at the "Jump to Target" part as he doesn't want to be injured.
- Episode 10.5: Freeman messes up a jump, falls to his death.
Before the event, episodes 1-3
- Episode 1: Freeman rides the Tram to work
- Episode 2: Freeman finds his way down to work
- Episode 3: Freeman arrives at the test chamber and starts the "green apocalypse"
After the event, 4-13
- Episode 4: Makes his way out of test chamber.
- Episode 5: Freeman continues his way out of test chamber (to the lobby) and finds a pistol
- Episode 6: Jumps in a sewer, takes a lift that takes a long-ass time to go down, and gets stuck at a walkway
- Episode 7: Freeman plays Extreme Hopscotch
- Episode 8: Encounters bugs, electricity, maintenance shafts and a machine gun turret
- Episode 9: "Okay children, class is in session! Everybody take your seats! I said everybody take your seats!! Dammit Billy, that means you too!"
- Episode 10: Goes through a freezer section before finding a vending machine to get Doritos.
- Episode 11: Freeman hops over lasers and finds an MP5
- Episode 12: The rescue team arrives
- Episode 13: Freeman finally gets to the surface
Freeman retreats back into the complex, 14-24
- Episode 14: Finds a shotgun, heads downward and takes a tram to a pool of "radioactive...crap"
- Episode 15: Arrives at the rocket testing engine
- Episode 16: Freeman wanders around silos and spots a large fan
- Episode 17: Returns to the rocket propulsion test chamber
- Episode 18: Restores all power to the rocket engine
- Episode 19: Finally fires rocket engine
- Episode 20: Jumps down a smoking hole where the alien used to be
- Episode 21: Encounters the large blue alien (Gargantua)
- Episode 22: Turns on the power generator for the tram
- Episode 23: Freeman makes it back to track control, only to realize power is still "off"
- Episode 24: Defeats the Gargantua and gets the tram working
Begins the "On a Rail" areas, 25-34
- Episode 25: Goes around in circles on the tram, encounters a machine gun turret and ends up at a broken elevator
- Episode 26: Takes the tram back to the area with the crane and heads upwards (with the tram)
- Episode 27: Speaks like a pirate the entire episode
- Episode 28: Loses his tram (thanks to Rocky the Rocket Ranger) and is stopped by explosives
- Episode 29: Back on the surface
- Episode 30: Launches satellite
- Episode 31: Decides to head back down after being shot, takes another tram, and finds a big pool
- Episode 32: Encounters shark-thing (Ichthyosaur)
- Episode 33: Bypasses the giant pistons and discovers he's being tracked
- Episode 34: Ninjas, Gordon captured
Post-capture 35-onwards
- Episode 35: Wakes up in trash compactor, can't remember who what he did yesterday.
- Episode 36: Wanders around the room full of canisters filled with the same radioactive crap, and gets lost
- Episode 37: Finally remembers what happened
- Episode 38: Rides conveyors
- Episode 39: Passes through Bio Labs, stops in lobby.
- Episode 40: Enters area with four lasers that converge into one
- Episode 41: Escapes Bio Labs, reaches Dam.
This article is issued from Allthetropes. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.