Disney's Magical Quest
A series of three video games, released by Capcom for the Super Nintendo, and later ported to Game Boy Advance. The Magical Quest games take Mickey Mouse and (depending on the installment) Minnie Mouse or Donald Duck on a quest to give Peg-Leg-Pete the boot, out of the Magical worlds.
The game's main gimmick is the ability to change the character's outfit during gameplay, so as to use different powers to defeat Mooks or make for easier platforming.
Tropes used in Disney's Magical Quest include:
- All Just a Dream: The ending of the first Magical Quest.
- Ass Kicks You: In Magical Quest 3, while clinging to a pole in the Woodcutter costume, Donald can attack by swinging his rump (Mickey uses his backpack instead).
- Attack of the Town Festival: The action begins in Village Festival, the first stage of Magical Quest 3, which is crowded with mooks.
- Big Bad: Pete.
- Big Boo's Haunt: The Haunted House, the third stage of The Great Circus Mystery.
- Book Ends: The Magical Quest begins and ends with Mickey and Pluto playing catch with their friends, except that that ending part is for real.
- Butt Monkey: While Mickey gets the coolest costumes, Donald always seems to be getting the ridiculous ones. That doesn't stop them to be useful in their own way.
- Character Select Forcing: The knight forms of Mickey and Donald in the third game work differently. Mickey can walk and jump with his shield raised, but Donald can only hide in his barrel and roll clumsily. Because of this, the subboss fight against the Cannon Dog, while very easy as Mickey, turns into a hellish That One Boss, Luck-Based Mission fight if you play as Donald.
- Circus of Fear: The first stage of The Great Circus Mystery is a circus that is being invaded by Baron Pete's mooks.
- Clothes Make the Superman: The special powers you get in the game are all based on costumes. All you need is a quick costume change and bam, instant power.
- Continuity Nod: In The Great Circus Mystery (Disney's Magical Quest 2), you get to fight a living painting of Emperor Pete, the final boss from the first Magical Quest. In Magical Quest 3, you get to see statues of Baron Pete, the final boss from the second game, at the start of Pete's Castle.
- Defeat Means Friendship/Heel Face Turn: After being beaten by Mickey for the third time, Pete finally decides to turn a new leaf and become a better ruler for Storybook Land.
- Drop the Hammer: Donald's Knight outfit in the third game uses this.
- Heart Container: A hidden and purchasable smiling big heart.
- Jungle Japes: The Jungle, the second stage from The Great Circus Mystery.
- The Lost Woods: Second stage of the first game and third game.
- Magic Knight: In the third game, where Mickey and Donald get Magician and Knight Outfits.
- Messy Pig: The boss of the first stage in Magical Quest 3 is an enormous pig who rides a hollow pumpkin suspended by crows.
- Multi Platform: The Great Circus Mystery was the only game in the trilogy that was also released on a Sega console.
- A Genesis version of Magical Quest was supposedly in the works at one point (the boxart even appeared in a few print advertisements back then), but might've been cancelled.
- Mythology Gag: Mickey's climbing outfit in Magical Quest 3 is the outfit he wore in Brave Little Tailor.
- Nice Hat: You end up with several by the end of the game.
- Off-Model: In the third game, Huey, Dewey and Louie are the wrong colors (blue, green and red rather than red, blue and green).
- Oxygen Meter: While all three games have limited air underwater, only the third has a visible meter.
- Portal Book: Huey, Dewey and Louie are trapped inside a magical book by King Pete in Magical Quest 3. Mickey and Donald then enter the book to rescue them. Wait, doesn't this plot sound familiar?
- Ryu and Ken: Mickey as the Ryu, with the Ken role being filled by Minnie in the second game (and GBA port of the first game), and by Donald Duck in the third. Donald was an example of Divergent Character Evolution, as he plays slightly differently from Minnie.
- Slippy-Slidey Ice World: A recurring setting in the trilogy.
- Super Not-Drowning Skills: Provided by the Sorcerer costume in the first game. Justified because it's magic.
- Turtle Power: A turtle miniboss in the second game.
- Underground Level: The Magical Quest had Fire Grotto, which mixes this and Lethal Lava Land; The Great Circus Mystery had The Caves, which mixes this and Prehistoria; and Disney's Magical Quest 3 had Shell Ocean, which mixes this and Under the Sea.
- Updated Rerelease: The GBA port of the first game adds Minnie as a playable character and all three added a Save option.
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