< Clive Barker's Undying

Clive Barker's Undying/YMMV


  • Alternate Character Interpretation: Due to the fairly confusing ending and inconsistencies with the game's manual, there is some dispute over the motivation of Jeremiah. The Reveal involves Jeremiah stating that he has been Dead All Along and Evil All Along and that he used Patrick to kill off his siblings so that he could use the power of the Undying King for himself. However, the journal entries written by him in the manual after his "death" in World War I are written as though his "cover story" was true meaning that there are two general explanations: Jeremiah was telling the truth in The Reveal and the journal entries were misinformation- which leads to some Fridge Logic- or Jeremiah chose to lie to some degree during The Reveal and was trying to goad Patrick into killing him for an unknown reason.
    • Alternatively, some part of the old Jeremiah still survived and wrote the diary but, ultimately, the evil undead counterpart took over completely. As for goading Patrick into killing him with the Scythe, that was the point, to be final sacrifice for the Undying King to awake - the last Covenant was needed and Patrick couldn't have been a replacement.
      • That might even be too optimistic. Consider that, upon realizing the Undying King is about to break free, Jeremiah asks for help from Galloway, an old war buddy. How did the Undying King get sealed away originally again? By burying a warrior alive at the standing stones.
  • Awesome but Impractical: The Phoenix near the end: you can control the shot and use it to explore the level around, but it's too fast and difficult to send against a foe and it deals mediocre damage to the enemies. The Spear Gun you find before is much more practical to use by comparison.
  • Complete Monster: While all of the Covenant siblings you take out which is all of them have been involved in less than pleasant things, Bethany and Ambrose deserve particular mention for their over-the-top appalling behavior, even taking into account their Freudian Excuse. Keisinger, however, doesn't even have THAT much deniability.
  • Demonic Spiders: $@#&% skeletons...
    • Not so bad when you realise that you can Dispell them to stop them getting back up (yeah that power actually has a good use).
  • Disappointing Last Level: Eternal Autumn is easily the most bland part of the game, and feels very rushed. No scrying secret horrors, no hidden journals except one at the beginning, the new weapons you pick up don't get journal entries like the others do, the enemies change from Eldritch Abominations to cavemen and it basically flip flops the game from a cinematic horror game to a by-the-numbers FPS. It then ends with an extremely frustrating boss, followed by a meh final boss, and then a very short, unsatisfying ending.
  • Funny Moments: When Patrick slaps Lizbeth's severed, ranting head.
  • High Octane Nightmare Fuel: Scrying will reveal one horror lurking under reality after another. Not to mention swimming through rivers of blood, poltergeist ghosts, and dead corpses singing lullabies... and the few things that aren't HONF will still likely make you regret playing with the lights off and headphones on.
    • The little voice that whispers 'See...' when you're near something you can use Scrye on is terrifying the first time you hear it. Later, it's terrifying because whatever it wants you to look at (or listen to) is going to be bad, no matter what it is.
  • Iron Woobie: Patrick Galloway has been through a LOT that we know of and even more that we don't, most of which is all but stated to have scarred him in various fashions. Not that you would know it from how he acts.
  • Jerkass Woobie: The Covenants as a whole (excluding their parents) may fall into this category, but Aaron is probably the most unambiguous example: by all accounts he divided his time between doing nothing more sinister than painting pictures of Eternal Autumn and selling them to make a living and trying to keep Bethany away from the standing stones, and who was promptly horrifically tortured to death for his trouble, and who as a result had his spirit separated from his still-living-and-eternally-dying body to act out the Undying King's wishes. He's certainly not pleasant to deal with in-game, but most signs point to his being mostly innocent. Jeremiah may or may not count as well.
  • Unfortunate Implications: Malaysia's Gempak Magazine review of the game accused it of being Anti-Islamic due to the fact some of the bad guys look like Arab warriors and certain buildings in the game have messages they look like Scriptures from the Qur'an. Not helping things is the fact Patrick looks like Jesus.
    • Promptly ignoring the fact that the aforementioned Trsanti are VERY explicitly not Islamic and indeed multinational (while a LOT of them do appear to be Arabic or at least dress like them, even more don't particularly Ambrose, who is implied to be their commander on the estate) and who are bound together only by a shared lifestyle, lust for blood, and love for combat AND the fact that you spend a good portion of your time scything down (literally, if you choose) presumably Christian Monks.
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