< Clive Barker's Jericho
Clive Barker's Jericho/YMMV
- Awesome Music: Pretty much the entire soundtrack, particularly the boss battle/regular battle themes. Especially the ones that involve epic, creepy choirs.
- Demonic Spiders: The Exploding Cultists count - and they're among the most common enemies in the game. Lichthammer's Flamethrower and Machinegunner soldiers also count.
- Everything Is Racist / Fan Dumb: See Unfortunate Implications.
- Funny Moments: Several, but the exchange between Delgado and Black after Ross possesses the latter is a notable example.
- Also, "What'd you do, reboot her?"
- Game Breaker: While every squad member's abilities can be abused up to some level, Jones and Rawlings are the worst offenders. Jones is capable of casting multiple Blood Wards and draining enemy creature's health in the process by using his Astral Projection, while Rawlings gains the ability to heal fallen comrades while standing at the opposite end of the level, as long as he's player controlled. The latter is especially imbalanced, since it enables the player to win most battles without firing a single shot themselves, simply by pressing Rawling's healing-key whenever that little skull-icon appears on the screen, all the while standing in a remote corner out of harm's way.
- Goddamned Bats: The Flying Cultists, and the Child Crusaders. The Exploding Cultists vary between this and premium grade Demonic Spiders depending on whether or not you plan on getting the achievements.
- Fortunately, using Church's Blood Ward on the Exploding Cultists, before running up to them and giving them a single slash with her sword can be a very effective technique to use against them. Just make sure you run after doing it.
- The flies, as well - even though they are a plot device and are usually around to take away the bodies of deceased enemies, it is possible to be swarmed and attacked by them during the fights with Lichthammer and the duel fight against Nanna and Utu (all three have the ability to control the flies), which can be quite disorienting.
- Heartwarming Moments: Rawlings and Muriel's lingering hug near the beginning of the game.
- Hell Is That Noise: The Child Crusaders' creepy, childish giggles, heard shortly before they attack the squad. The sound of their shrieking is also pretty horrific.
- Moment of Awesome: Just take your pick.
- Pretty much every time Rawlings and Church do anything ever.
- "My name's Billie." *kick*
- "Everything I love is right here." *BANG*
- Using Black's ghost bullet ability to pop the heads of Cultists - and her grenades to blow them into lots of tiny pieces.
- Narm: The story and characters might otherwise be interesting, but it's difficult not to wince at some of the one-liners tossed out during combat.
- Needs More Love
- Nightmare Fuel:
- In spite of the fact that many players feel desensitized to the monsters after a while, several of them are genuinely frightening when first encountered.
- The Child Crusaders are downright horrifying.
- Player Punch: Close to the end of the game, the deaths of Cole and Jones at the hands of the Firstborn are incredibly shocking, sudden, and cruel. Also, the death of Muriel Green near the beginning of the game counts, especially since it follows a rather touching scene involving her and Rawlings, and some character development.
- Squick: It's Clive Barker, what do you expect?
- That One Level: 'Blackwatch', 'Exorcism', 'The Low Road'.
- Uncanny Valley: Most of the enemies, especially the Cultists and Legionaries.
- Unfortunate Implications: There happens to be a small amount of people who believe this game to be racist because the Firstborn takes the form of a black child. ...Yeah.
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