< Chip 'n Dale Rescue Rangers (video game)
Chip 'n Dale Rescue Rangers (video game)/YMMV
- Anticlimax Boss: While the game as a whole isn't too hard, a number of the bosses (including Fat Cat) barely move at all, and are highly predictable.
- Even Better Sequel: The second game isn't as well known due to being released so late in the NES's lifespan, but it improved on the first in nearly every way possible, from graphics, to gameplay, to having a story that would not be out of place in a multi-part TV episode.
- Game-Breaker: In the second game, proper use of the fastball special makes most bosses incredibly easy.
- No Problem With Licensed Games: Both games are held in high regard as classic co-op platformers.
- The first game is one of the best licensed games that came out for the NES. Considering the same team that worked on the DuckTales (1987) game (who also worked on the Mega Man series) made this one, it's no surprise.
- That One Level: The final level of the first game greatly cranks up the difficulty. Most of the level takes place on conveyor belts that mess with your character's speed and make it difficult to move, which is especially troublesome during points where you have to make some difficult jumps with your moment hampered. There are no stone blocks for you to carry around constantly to protect yourself with. Not to mention that the enemies in the second half of the level have the ability to fire projectile weapons, and if they do, they can destroy your boxes if you attempt to hide in them, which will leave you defenseless. Be prepared to die at least a couple of times before you finally reach Fat Cat.
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